Table of Content
 
Introduction to the Course
- Introduction
 - Registration and Installation
 - Projects
 - Levels
 - Actors
 
The Level Editor
- Overview
 - Select Editing Mode
 - Viewport I - Navigating Within the Viewport
 - Viewport II – Moving, Rotating, and Scaling
 - Viewport III – Snapping
 - Viewport IV – Different Ways to View Your Level
 - Content Browser I - Overview and Finding Content
 - Content Browser II – Adding, Importing, and Saving
 - Content Browser III – The Settings Menu
 - Content Browser IV – Content Browser Windows
 - Details Panel I - Details Panel Interface
 - Details Panel II - The Transform Category
 - Outliner
 
Actors
- Static Meshes
 - Brushes
 - Materials
 - Lights
 - Atmosphere and Clouds
 - Player Start
 - Components
 - Volumes
 - Tutorial 1 - Creating the Sky
 - Tutorial 2 - Creating the Playing Area
 - Tutorial 3 - Building the Inner Structures of the Level
 
Blueprints
- Introduction to Blueprints
 - Variables
 - Functions
 - Flow Control I
 - Flow Control II
 - Accessing Actors Within the Level Blueprint
 - Timelines
 - Blueprint Classes
 - Tutorial 4 - Building the Elevator Platform
 - Tutorial 5 - Creating the Enemies
 - Tutorial 6 - Creating a Rotating Door
 
Players and Input
- Game Modes
 - Pawns
 - Characters
 - Controllers
 - Enhanced Input
 - Input triggers
 - Input Modifiers
 - Tutorial 7 - Creating a Playable Character
 
Collisions
- Collisions I - Collision Volumes
 - Collisions II - Collision Events
 - Collisions III - Causing Damage Due to Collisions
 - Tutorial 8 - Adding a Damage System to the Game
 - Tutorial 9 - Creating the Orb Item
 
User Interfaces
- UMG Overview
 - Root Widget
 - Canvas Panel
 - Horizontal Box and Vertical Box
 - Grid Panel and Uniform Grid Panel
 - Common Widget Properties
 - Visual Designer
 - Text Widget
 - Button Widget
 - Border Widget and Image Widget
 - Progress Bar Widget
 - Check Box Widget
 - Scale Box and Size Box
 - Tutorial 10 - Creating the HUD
 - Tutorial 11 - Damage Tint and Collect Item Tint
 - Tutorial 12 - Restrict Door Opening and Creating a Pause Menu
 - Tutorial 13 - Game Over and Win Screen Menus
 
Audio
- Audio I - Audio Overview and Sound Waves
 - Audio II - Sound Cues
 - Audio III - Attenuation
 - Audio IV - Importing and Converting Audio
 - Tutorial 14 - Adding Audio to the Game
 
Miscellaneous 
- Downloading Content from the Epic Games Launcher
 - Importing 3D Objects from the Internet
 - Packaging
 - Tutorial 15 - Packaging the Game
 
Apply Now:
https://www.vskills.in/certification/unreal-engine-online-course
