Go Language Table of Contents


Table of Content
 

 

Introduction

  • Welcome to the World of Go!
  • How to Write Go Code?
  • Let’s Build a Rest API Client in Go!

Building Blocks in Go

  • Packages, Variables, and Functions
  • Flow Control
  • Apply Your New Knowledge – Binary Search Algorithm
  • Structs, Slices, and Maps
  • Apply Your New Knowledge – Let’s Create a Set

Advanced Go Building Blocks

  • Slicing Slices
  • Methods and interfaces – Linked List Data Structure Implementation
  • Concurrency in Go – goroutines
  • Concurrency in Go – Channels
  • Concurrency in Go – Select
  • Errors and Troubleshooting
  • A Tour into Go’s Packages
  • Project Hydra –Write the First Piece of the Spaceship Web Server

Object-Oriented Patterns

  • A Closer Look at Interfaces and Methods in Go I
  • Factory Design Pattern in Go
  • The Singleton Pattern
  • Builder Pattern in Go

Mastering Go

  • Syncs and Locks
  • Timers and Tickers
  • Channel Generators
  • Pipelines –Build the Hydra chat System
  • Pipelines – Build the Hydra Chat System (Continued)
  • Go Laws of Reflection
  • Reflection on Structs and Interfaces
  • Hydra – Custom Configuration File Reader

Testing in Go

  • Unit Testing in Go
  • Benchmarking in Go
  • Practices, Cross Compilation, and the Go Tool

Files and Go

  • File Handling in Go
  • Go and JSON Format
  • Go and the XML Format
  • Go and CSV Format

Go and Databases

  • Go with MySQL
  • Go with Mongodb
  • Go with BoltDB
  • Building Hydra’s Database Interface

Communications in Go

  • TCP communication – Clients
  • TCP Communication – Servers
  • UDP Communications
  • Protocol Buffers with Go
  • Hydra Protocol Buffer Layer

Web Applications in Go

  • Web Server Applications in Go
  • Client and RESTful API Application in Go
  • Hydra’s RESTful API
  • Building the Hydra website – Templates
  • Building the Hydra website – Backend
  • Hydra Chat Portal
  • Web Security



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