Table of Content
Artificial Intelligence in Games
- Basics of AI
- Exploring the Zero-Sum Games
- Using the Minimax Algorithm
- Create Your Own Tic-Tac-Toe Game with AI
Decision Trees in Games
- What Is a Decision Tree?
- Implementing Decision Trees in Your Game
- Decision Trees for General Logic and AI Behavior
- Writing a Battle City-Like Game AI
- Putting It All Together – A Battle City-Like Game
Applying Finite-State Machines (FSM)
- What Is a Finite-State Machine?
- Implementing Finite State Machines
- State Machines for General Logic and AI Behavior
- Applying FSM Basis to the Pac-Man-Like Game
Movement and Pathfinding
- Graphs for Pathfinding
- Navigation Graphs
- Implementing Graphs and Navigation Graphs
- Pathfinding Algorithms
- Implementing A*
Path Planning and Game Deployment
- Path Planning
- Point of Visibility in Use
- Path Planner
- Implementing a Path Planner Class
- Putting It All Together – A Pac-Man-Like Game
Apply for certification
https://www.vskills.in/certification/data-science/game-ai-developer