Game AI Developer Table of Content


Table of Content
 

Principles of Artificial Intelligence

  • Introduction
  • Fields and Applications of Artificial Intelligence
  • AI Tools and Learning Models
  • The Role of Python in Artificial Intelligence
  • Python for Game AI

AI with Search Techniques and Games

  • Introduction
  • Heuristics
  • Pathfinding with the A* Algorithm
  • Game AI with the Minmax Algorithm and Alpha-Beta Pruning

Artificial intelligence Basics

  • Artificial intelligence - an introduction
  • What is an AI & on intelligence
  • Intelligent agents
  • Driving problem
  • Floor cleaning problem
  • Types of environment
  • Types of environment part 2

MiniMax algorithm explanation + Pseudocode

  • What is MiniMax?
  • Technicalities & MiniMax tree
  • MiniMax number game
  • MiniMax number game part 2
  • Win, lose, draw example
  • Win, lose, draw example part 2
  • Win, lose, draw example part 3
  • Technicalities & Terms used in the algorithm
  • MiniMax Pseudocode

MiniMax for Tic Tac Toe - Explanation + Pseudocode

  • MiniMax algorithm for the Tic Tac Toe game
  • MiniMax algorithm for the Tic Tac Toe game part 2

HTML and CSS code with explanation for the game

  • Create skeleton of the HTML5 code
  • Meta tags of the HTML5 code
  • Create the header and the result heading
  • Create the game and rule sections' skeletons
  • Create the game canvases and new game button
  • Create the rules section's paragraphs and heading
  • Connect HTML and CSS files
  • Set background and more on colors
  • Set default styles and style the header
  • Style the headings
  • Style the canvases
  • Style the entire game area
  • Style the Divs that hold the canvases and rules area
  • Style the paragraphs and headings
  • Style the New Game button
  • Create hover effects on the canvases and new game button
  • Design enhancements to the game part 1
  • Design enhancements to the game part 2
  • Design enhancements to the game part 3

JavaScript & HTML5 Canvas Basic Concepts (related to this project)

  • Connecting HTML and script/JS files
  • An introduction to variables and assigning values
  • Mathematical operators and alerts
  • Conditional statements - if else statement
  • Conditional statements - Switch case
  • Loops - For loop
  • Arrays - 1 dimensional arrays
  • Arrays - 2 dimensional arrays
  • An introduction to functions (function definition and calls)
  • Intro to DOM - getElementById and InnerText
  • Intro to DOM - adding click events to buttons
  • JavaScript Objects part 1
  • JavaScript Objects part 2
  • JavaScript Objects part 3
  • Step 1 & 2 - Getting the canvas and creating the drawing object
  • Drawing a line (also explanation on canvas dimensions and pixel points)
  • Drawing & coloring a shape with poly lines (a path)
  • Drawing & coloring a circle and arcs

Step by step algorithm for the JavaScript code

  • Step by step algorithm for the JavaScript code part 1
  • Step by step algorithm for the JavaScript code part 2

Coding the Tic Tac Toe AI in JavaScript

  • Window onload function
  • Initial states
  • Initial states part 2
  • Initial states part 3
  • Making the new game button work
  • Canvas click event + retrieving the clicked box's number
  • Drawing the X
  • Drawing the O
  • Winner check function
  • Box click function - code to let the human player play
  • Box click function - code to let the human player play part 2
  • Box click function - code to let the human player play part 3

MiniMax algorithm in JavaScript

  • Finding the empty boxes
  • Making the AI play
  • Making the AI play part 2
  • Applying the MiniMax algorithm
  • Applying the MiniMax algorithm - terminal tests
  • Applying the MiniMax algorithm - recurring conditions
  • Applying the MiniMax algorithm - recurring conditions part 2
  • Applying the MiniMax algorithm - working out an example
  • Applying the MiniMax algorithm - calculate scores of intermediate states
  • Applying the MiniMax algorithm - calculate scores of intermediate states part 2
  • Analyzing the final output

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