Important definitions and terminologies used in Game AI Development
A
- A* algorithm in Game AI Development
- AAA (Triple-A) in Game AI Development
- Action selection in Game AI Development
- Action-adventure in Game AI Development
- Agent in Game AI Development
- Agent-based modeling in Game AI Development
- AI in Game AI Development
- Alpha in Game AI Development
- Alpha-beta pruning in Game AI Development
- Animation controllers in Game AI Development
- AR / VR / MR / XR in Game AI Development
- Artificial Intelligence (AI) in Game AI Development
- Artificial neural networks in Game AI Development
- Asset in Game AI Development
- Asset Store in Game AI Development
- Augmented reality (AR) in Game AI Development
B
- Backpropagation in Game AI Development
- Baking in Game AI Development
- Balance in Game AI Development
- Battle royale in Game AI Development
- Behavior trees in Game AI Development
- Behavior-based AI in Game AI Development
- Belief-desire-intention (BDI) model in Game AI Development
- Beta in Game AI Development
- Blackboard architecture in Game AI Development
- Bug in Game AI Development
- Build in Game AI Development
- Bullet hell in Game AI Development
C
- C Sharp (C#) in Game AI Development
- C++ programming language in Game AI Development
- Case-based reasoning (CBR) in Game AI Development
- Casual in Game AI Development
- Cert in Game AI Development
- Cinematics/cutscenes in Game AI Development
- Clipping in Game AI Development
- Clipping region in Game AI Development
- Clustering in Game AI Development
- Code in Game AI Development
- Code release in Game AI Development
- Cognitive architectures in Game AI Development
- Collision detection in Game AI Development
- Collision in Game AI Development
- Component in Game AI Development
- Console in Game AI Development
- Content in Game AI Development
- Convolutional neural networks (CNN) in Game AI Development
- Cooperative in Game AI Development
- Couch co-op in Game AI Development
- Cross-platform in Game AI Development
- Culling in Game AI Development
D
- Data mining in Game AI Development
- Data-driven AI in Game AI Development
- Debug in Game AI Development
- Decision making in Game AI Development
- Decision trees in Game AI Development
- Deep learning in Game AI Development
- Deep reinforcement learning (DRL) in Game AI Development
- Demo in Game AI Development
- Dev in Game AI Development
- Development in Game AI Development
- Downloadable content (DLC) in Game AI Development
E
- Edge in Game AI Development
- Editor in Game AI Development
- Educational in Game AI Development
- Engine in Game AI Development
- Entity in Game AI Development
- Esports in Game AI Development
- Event in Game AI Development
- Evolutionary algorithms in Game AI Development
- Expert systems in Game AI Development
- Expert systems shells in Game AI Development
F
- Fantasy in Game AI Development
- Feature in Game AI Development
- Fighting in Game AI Development
- First-person shooter (FPS) in Game AI Development
- Flocking in Game AI Development
- Forward kinematics in Game AI Development
- Free-to-play (F2P) in Game AI Development
- Fuzzy logic in Game AI Development
G
- Game design document (GDD) in Game AI Development
- Game designer in Game AI Development
- Game developer in Game AI Development
- Game development in Game AI Development
- Game engine in Game AI Development
- Game state evaluation in Game AI Development
- GameObject in Game AI Development
- Genetic algorithms in Game AI Development
- Genetic programming in Game AI Development
- Goal-oriented action planning (GOAP) in Game AI Development
- Gold master in Game AI Development
- Grid-based navigation in Game AI Development
H
- Heuristic search in Game AI Development
- Hidden Markov models (HMM) in Game AI Development
- Hierarchical clustering in Game AI Development
- Hierarchical finite state machines (HFSM) in Game AI Development
- Hierarchical task network (HTN) in Game AI Development
- Hierarchy window in Game AI Development
- Hitbox in Game AI Development
- Horror in Game AI Development
- Hyper-casual in Game AI Development
I
- In-app purchases (IAPs) in Game AI Development
- Inspector window in Game AI Development
- Instance in Game AI Development
- Instantiation in Game AI Development
- Inverse kinematics in Game AI Development
- Inverse reinforcement learning (IRL) in Game AI Development
J
- Java programming language in Game AI Development
- Jupyter notebooks in Game AI Development
K
- Kalman filters in Game AI Development
- Keyframing in Game AI Development
- Knowledge representation and reasoning (KRR) in Game AI Development
- Knowledge-based AI in Game AI Development
L
- Lightmap in Game AI Development
- Localization in Game AI Development
- Logic programming in Game AI Development
M
- Machine learning (ML) in Game AI Development
- Map generation in Game AI Development
- Markov decision process (MDP) in Game AI Development
- Massively multiplayer online role-playing game (MMORPG) in Game AI Development
- Match 3, or match-three in Game AI Development
- Materials in Game AI Development
- Mechanics in Game AI Development
- Memory networks in Game AI Development
- Mesh in Game AI Development
- Metroidvania in Game AI Development
- Microtransaction in Game AI Development
- MOBA in Game AI Development
- Mobile gaming in Game AI Development
- Mobile in Game AI Development
- Model in Game AI Development
- Model-based AI in Game AI Development
- Monte Carlo methods in Game AI Development
- Monte Carlo tree search (MCTS) in Game AI Development
- Multi-agent systems (MAS) in Game AI Development
- Multiplatform in Game AI Development
- Multiplayer in Game AI Development
- Multiplayer online battle arena (MOBA) in Game AI Development
N
- Natural language processing (NLP) in Game AI Development
- Natural language understanding (NLU) in Game AI Development
- Neural networks in Game AI Development
- Neural style transfer in Game AI Development
- Non-playable character, or non-player character (NPC) in Game AI Development
O
- Object-oriented programming (OOP) in Game AI Development
- Open-world in Game AI Development
- OpenAI in Game AI Development
- OpenCV in Game AI Development
- Orthographic camera in Game AI Development
P
- Package in Game AI Development
- Package Manager in Game AI Development
- Parallax in Game AI Development
- Particle systems in Game AI Development
- Party in Game AI Development
- Pathfinding in Game AI Development
- PC in Game AI Development
- Perceptron in Game AI Development
- Perspective camera in Game AI Development
- Physics in Game AI Development
- Pixel art in Game AI Development
- Pixel in Game AI Development
- Platformer in Game AI Development
- Player(s) versus player(s) (PvP) in Game AI Development
- Playtesting in Game AI Development
- Point-and-click in Game AI Development
- Polygon in Game AI Development
- Prefab in Game AI Development
- ProBuilder in Game AI Development
- Procedural animation in Game AI Development
- Procedural content generation (PCG) in Game AI Development
- Project window in Game AI Development
- Prolog programming language in Game AI Development
- Prop in Game AI Development
- Prototyping in Game AI Development
- Puzzle in Game AI Development
- Python programming language in Game AI Development
Q
- Q-learning in Game AI Development
- Q-learning with experience replay (QER) in Game AI Development
- Quality assurance (QA) in Game AI Development
R
- Racing in Game AI Development
- Random forests in Game AI Development
- Ray tracing in Game AI Development
- Real-time strategy (RTS) in Game AI Development
- Recurrent neural networks (RNN) in Game AI Development
- Reinforcement learning in Game AI Development
- Reinforcement learning with policy gradients (RLPG) in Game AI Development
- Render in Game AI Development
- Rhythm in Game AI Development
- Rigidbody in Game AI Development
- Roguelike in Game AI Development
- Role-playing game (RPG) in Game AI Development
- Rule-based systems in Game AI Development
- Runtime in Game AI Development
S
- Sandbox in Game AI Development
- Scene in Game AI Development
- Scripting in Game AI Development
- Scripting languages in Game AI Development
- Self-organizing maps (SOM) in Game AI Development
- Shader Graph in Game AI Development
- Shaders in Game AI Development
- Shooter in Game AI Development
- Simulated annealing in Game AI Development
- Simulation (Sim) in Game AI Development
- Skeletal animation in Game AI Development
- Souls-like in Game AI Development
- Speech synthesis in Game AI Development
- Sports in Game AI Development
- Sprite in Game AI Development
- State machines in Game AI Development
- State space search in Game AI Development
- Stealth in Game AI Development
- Stochastic gradient descent (SGD) in Game AI Development
- Strategy in Game AI Development
- Supervised learning in Game AI Development
- Survival in Game AI Development
- Swarm intelligence in Game AI Development
- Swarm robotics. in Game AI Development
T
- Tactical analysis in Game AI Development
- Temporal difference (TD) learning in Game AI Development
- Tensorflow in Game AI Development
- Terrain in Game AI Development
- Text-based in Game AI Development
- Texture in Game AI Development
- Texture mapping in Game AI Development
- Third-person shooter in Game AI Development
- Tile in Game AI Development
- Tile-matching in Game AI Development
- Tilemap in Game AI Development
- Timeline in Game AI Development
- Transfer learning in Game AI Development
U
- UI/GUI in Game AI Development
- UIElements in Game AI Development
- Unity engine in Game AI Development
- Unreal engine in Game AI Development
- Unsupervised learning in Game AI Development
- Utility theory in Game AI Development
- Utility-based AI in Game AI Development
- UX (for game development) in Game AI Development
V
- Value iteration in Game AI Development
- Variational autoencoders (VAE) in Game AI Development
- Vector graphic in Game AI Development
- Vertex in Game AI Development
- Vertical slice in Game AI Development
- Virtual assistants in Game AI Development
- Virtual reality (VR) in Game AI Development
- Visual Effect Graph in Game AI Development
- Visual novel in Game AI Development
- Visual scripting in Game AI Development
- Voice assistants in Game AI Development
- Voice recognition in Game AI Development
W
- Waypoint navigation in Game AI Development
- World state estimation in Game AI Development
- Worldbuilding in Game AI Development
Y
- YOLO (You Only Look Once) in Game AI Development
Z
- Zero-shot learning in Game AI Development
- Zero-sum games in Game AI Development
- Zone-based game AI. in Game AI Development