Game AI Development Glossary

Important definitions and terminologies used in Game AI Development

A

  • A* algorithm in Game AI Development
  • AAA (Triple-A) in Game AI Development
  • Action selection in Game AI Development
  • Action-adventure in Game AI Development
  • Agent in Game AI Development
  • Agent-based modeling in Game AI Development
  • AI in Game AI Development
  • Alpha in Game AI Development
  • Alpha-beta pruning in Game AI Development
  • Animation controllers in Game AI Development
  • AR / VR / MR / XR in Game AI Development
  • Artificial Intelligence (AI) in Game AI Development
  • Artificial neural networks in Game AI Development
  • Asset in Game AI Development
  • Asset Store in Game AI Development
  • Augmented reality (AR) in Game AI Development

B

  • Backpropagation in Game AI Development
  • Baking in Game AI Development
  • Balance in Game AI Development
  • Battle royale in Game AI Development
  • Behavior trees in Game AI Development
  • Behavior-based AI in Game AI Development
  • Belief-desire-intention (BDI) model in Game AI Development
  • Beta in Game AI Development
  • Blackboard architecture in Game AI Development
  • Bug in Game AI Development
  • Build in Game AI Development
  • Bullet hell in Game AI Development

C

  • C Sharp (C#) in Game AI Development
  • C++ programming language in Game AI Development
  • Case-based reasoning (CBR) in Game AI Development
  • Casual in Game AI Development
  • Cert in Game AI Development
  • Cinematics/cutscenes in Game AI Development
  • Clipping in Game AI Development
  • Clipping region in Game AI Development
  • Clustering in Game AI Development
  • Code in Game AI Development
  • Code release in Game AI Development
  • Cognitive architectures in Game AI Development
  • Collision detection in Game AI Development
  • Collision in Game AI Development
  • Component in Game AI Development
  • Console in Game AI Development
  • Content in Game AI Development
  • Convolutional neural networks (CNN) in Game AI Development
  • Cooperative in Game AI Development
  • Couch co-op in Game AI Development
  • Cross-platform in Game AI Development
  • Culling in Game AI Development

D

  • Data mining in Game AI Development
  • Data-driven AI in Game AI Development
  • Debug in Game AI Development
  • Decision making in Game AI Development
  • Decision trees in Game AI Development
  • Deep learning in Game AI Development
  • Deep reinforcement learning (DRL) in Game AI Development
  • Demo in Game AI Development
  • Dev in Game AI Development
  • Development in Game AI Development
  • Downloadable content (DLC) in Game AI Development

E

  • Edge in Game AI Development
  • Editor in Game AI Development
  • Educational in Game AI Development
  • Engine in Game AI Development
  • Entity in Game AI Development
  • Esports in Game AI Development
  • Event in Game AI Development
  • Evolutionary algorithms in Game AI Development
  • Expert systems in Game AI Development
  • Expert systems shells in Game AI Development

F

  • Fantasy in Game AI Development
  • Feature in Game AI Development
  • Fighting in Game AI Development
  • First-person shooter (FPS) in Game AI Development
  • Flocking in Game AI Development
  • Forward kinematics in Game AI Development
  • Free-to-play (F2P) in Game AI Development
  • Fuzzy logic in Game AI Development

G

  • Game design document (GDD) in Game AI Development
  • Game designer in Game AI Development
  • Game developer in Game AI Development
  • Game development in Game AI Development
  • Game engine in Game AI Development
  • Game state evaluation in Game AI Development
  • GameObject in Game AI Development
  • Genetic algorithms in Game AI Development
  • Genetic programming in Game AI Development
  • Goal-oriented action planning (GOAP) in Game AI Development
  • Gold master in Game AI Development
  • Grid-based navigation in Game AI Development

H

  • Heuristic search in Game AI Development
  • Hidden Markov models (HMM) in Game AI Development
  • Hierarchical clustering in Game AI Development
  • Hierarchical finite state machines (HFSM) in Game AI Development
  • Hierarchical task network (HTN) in Game AI Development
  • Hierarchy window in Game AI Development
  • Hitbox in Game AI Development
  • Horror in Game AI Development
  • Hyper-casual in Game AI Development

I

  • In-app purchases (IAPs) in Game AI Development
  • Inspector window in Game AI Development
  • Instance in Game AI Development
  • Instantiation in Game AI Development
  • Inverse kinematics in Game AI Development
  • Inverse reinforcement learning (IRL) in Game AI Development

J

  • Java programming language in Game AI Development
  • Jupyter notebooks in Game AI Development

K

  • Kalman filters in Game AI Development
  • Keyframing in Game AI Development
  • Knowledge representation and reasoning (KRR) in Game AI Development
  • Knowledge-based AI in Game AI Development

L

  • Lightmap in Game AI Development
  • Localization in Game AI Development
  • Logic programming in Game AI Development

M

  • Machine learning (ML) in Game AI Development
  • Map generation in Game AI Development
  • Markov decision process (MDP) in Game AI Development
  • Massively multiplayer online role-playing game (MMORPG) in Game AI Development
  • Match 3, or match-three in Game AI Development
  • Materials in Game AI Development
  • Mechanics in Game AI Development
  • Memory networks in Game AI Development
  • Mesh in Game AI Development
  • Metroidvania in Game AI Development
  • Microtransaction in Game AI Development
  • MOBA in Game AI Development
  • Mobile gaming in Game AI Development
  • Mobile in Game AI Development
  • Model in Game AI Development
  • Model-based AI in Game AI Development
  • Monte Carlo methods in Game AI Development
  • Monte Carlo tree search (MCTS) in Game AI Development
  • Multi-agent systems (MAS) in Game AI Development
  • Multiplatform in Game AI Development
  • Multiplayer in Game AI Development
  • Multiplayer online battle arena (MOBA) in Game AI Development

N

  • Natural language processing (NLP) in Game AI Development
  • Natural language understanding (NLU) in Game AI Development
  • Neural networks in Game AI Development
  • Neural style transfer in Game AI Development
  • Non-playable character, or non-player character (NPC) in Game AI Development

O

  • Object-oriented programming (OOP) in Game AI Development
  • Open-world in Game AI Development
  • OpenAI in Game AI Development
  • OpenCV in Game AI Development
  • Orthographic camera in Game AI Development

P

  • Package in Game AI Development
  • Package Manager in Game AI Development
  • Parallax in Game AI Development
  • Particle systems in Game AI Development
  • Party in Game AI Development
  • Pathfinding in Game AI Development
  • PC in Game AI Development
  • Perceptron in Game AI Development
  • Perspective camera in Game AI Development
  • Physics in Game AI Development
  • Pixel art in Game AI Development
  • Pixel in Game AI Development
  • Platformer in Game AI Development
  • Player(s) versus player(s) (PvP) in Game AI Development
  • Playtesting in Game AI Development
  • Point-and-click in Game AI Development
  • Polygon in Game AI Development
  • Prefab in Game AI Development
  • ProBuilder in Game AI Development
  • Procedural animation in Game AI Development
  • Procedural content generation (PCG) in Game AI Development
  • Project window in Game AI Development
  • Prolog programming language in Game AI Development
  • Prop in Game AI Development
  • Prototyping in Game AI Development
  • Puzzle in Game AI Development
  • Python programming language in Game AI Development

Q

  • Q-learning in Game AI Development
  • Q-learning with experience replay (QER) in Game AI Development
  • Quality assurance (QA) in Game AI Development

R

  • Racing in Game AI Development
  • Random forests in Game AI Development
  • Ray tracing in Game AI Development
  • Real-time strategy (RTS) in Game AI Development
  • Recurrent neural networks (RNN) in Game AI Development
  • Reinforcement learning in Game AI Development
  • Reinforcement learning with policy gradients (RLPG) in Game AI Development
  • Render in Game AI Development
  • Rhythm in Game AI Development
  • Rigidbody in Game AI Development
  • Roguelike in Game AI Development
  • Role-playing game (RPG) in Game AI Development
  • Rule-based systems in Game AI Development
  • Runtime in Game AI Development

S

  • Sandbox in Game AI Development
  • Scene in Game AI Development
  • Scripting in Game AI Development
  • Scripting languages in Game AI Development
  • Self-organizing maps (SOM) in Game AI Development
  • Shader Graph in Game AI Development
  • Shaders in Game AI Development
  • Shooter in Game AI Development
  • Simulated annealing in Game AI Development
  • Simulation (Sim) in Game AI Development
  • Skeletal animation in Game AI Development
  • Souls-like in Game AI Development
  • Speech synthesis in Game AI Development
  • Sports in Game AI Development
  • Sprite in Game AI Development
  • State machines in Game AI Development
  • State space search in Game AI Development
  • Stealth in Game AI Development
  • Stochastic gradient descent (SGD) in Game AI Development
  • Strategy in Game AI Development
  • Supervised learning in Game AI Development
  • Survival in Game AI Development
  • Swarm intelligence in Game AI Development
  • Swarm robotics. in Game AI Development

T

  • Tactical analysis in Game AI Development
  • Temporal difference (TD) learning in Game AI Development
  • Tensorflow in Game AI Development
  • Terrain in Game AI Development
  • Text-based in Game AI Development
  • Texture in Game AI Development
  • Texture mapping in Game AI Development
  • Third-person shooter in Game AI Development
  • Tile in Game AI Development
  • Tile-matching in Game AI Development
  • Tilemap in Game AI Development
  • Timeline in Game AI Development
  • Transfer learning in Game AI Development

U

  • UI/GUI in Game AI Development
  • UIElements in Game AI Development
  • Unity engine in Game AI Development
  • Unreal engine in Game AI Development
  • Unsupervised learning in Game AI Development
  • Utility theory in Game AI Development
  • Utility-based AI in Game AI Development
  • UX (for game development) in Game AI Development

V

  • Value iteration in Game AI Development
  • Variational autoencoders (VAE) in Game AI Development
  • Vector graphic in Game AI Development
  • Vertex in Game AI Development
  • Vertical slice in Game AI Development
  • Virtual assistants in Game AI Development
  • Virtual reality (VR) in Game AI Development
  • Visual Effect Graph in Game AI Development
  • Visual novel in Game AI Development
  • Visual scripting in Game AI Development
  • Voice assistants in Game AI Development
  • Voice recognition in Game AI Development

W

  • Waypoint navigation in Game AI Development
  • World state estimation in Game AI Development
  • Worldbuilding in Game AI Development

Y

  • YOLO (You Only Look Once) in Game AI Development

Z

  • Zero-shot learning in Game AI Development
  • Zero-sum games in Game AI Development
  • Zone-based game AI. in Game AI Development
Natural Language Processing using Python Glossary
RDBMS Design Glossary

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