{"id":123293,"date":"2023-04-26T21:09:19","date_gmt":"2023-04-26T15:39:19","guid":{"rendered":"https:\/\/www.vskills.in\/certification\/tutorial\/?page_id=123293"},"modified":"2024-04-12T14:16:51","modified_gmt":"2024-04-12T08:46:51","slug":"csharp-glossary","status":"publish","type":"page","link":"https:\/\/www.vskills.in\/certification\/tutorial\/csharp-glossary\/","title":{"rendered":"C# Glossary"},"content":{"rendered":"\n<p>Important definitions and terminologies used in C#<\/p>\n\n\n<p><a id=\"terms_index\"><\/a><\/p>\n<p style=\"font-size: 30px;letter-spacing:20px;\"><a href=\"#a-letter-terms\">A<\/a><a href=\"#b-letter-terms\">B<\/a><a href=\"#c-letter-terms\">C<\/a><a href=\"#d-letter-terms\">D<\/a><a href=\"#e-letter-terms\">E<\/a><a href=\"#f-letter-terms\">F<\/a><a href=\"#g-letter-terms\">G<\/a><a href=\"#i-letter-terms\">I<\/a><a href=\"#j-letter-terms\">J<\/a><a href=\"#l-letter-terms\">L<\/a><a href=\"#m-letter-terms\">M<\/a><a href=\"#n-letter-terms\">N<\/a><a href=\"#o-letter-terms\">O<\/a><a href=\"#p-letter-terms\">P<\/a><a href=\"#r-letter-terms\">R<\/a><a href=\"#s-letter-terms\">S<\/a><a href=\"#t-letter-terms\">T<\/a><a href=\"#u-letter-terms\">U<\/a><a href=\"#v-letter-terms\">V<\/a><a href=\"#w-letter-terms\">W<\/a><a href=\"#others-letter-terms\">Others<\/a><\/p>\n<h3><strong><a id=\"a-letter-terms\">A<\/a><\/strong><\/h3>\n<p>Abstract class in C# language<\/p>\n<p>Access modifier in C# language<\/p>\n<p>Add method in C# language<\/p>\n<p>Alias in C# language<\/p>\n<p>Anonymous function in C# language<\/p>\n<p>API in C# language<\/p>\n<p>AppDomain in C# language<\/p>\n<p>Application domain in C# language<\/p>\n<p>Array in C# language<\/p>\n<p>ArrayList class in C# language<\/p>\n<p>Arrays in C# language<\/p>\n<p>Assembly in C# language<\/p>\n<p>associativity in C# language<\/p>\n<p>Attribute in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"b-letter-terms\">B<\/a><\/strong><\/h3>\n<p>Base class in C# language<\/p>\n<p>Binary operator in C# language<\/p>\n<p>Bitwise operator in C# language<\/p>\n<p>Boxing in C# language<\/p>\n<p>break in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"c-letter-terms\">C<\/a><\/strong><\/h3>\n<p>C# Conditionals in C# language<\/p>\n<p>C# Loops in C# language<\/p>\n<p>CIL (Common Intermediate Language) in C# language<\/p>\n<p>Class in C# language<\/p>\n<p>Classes in C# language<\/p>\n<p>Collection in C# language<\/p>\n<p>Collections in C# language<\/p>\n<p>Compilation in C# language<\/p>\n<p>Compiler in C# language<\/p>\n<p>Console Application in C# language<\/p>\n<p>Constants in C# language<\/p>\n<p>Constructor in C# language<\/p>\n<p>continue in C# language<\/p>\n<p>Control Flow in C# language<\/p>\n<p>Control structure in C# language<\/p>\n<p>Conversion operator in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"d-letter-terms\">D<\/a><\/strong><\/h3>\n<p>Debugging in C# language<\/p>\n<p>Delegate in C# language<\/p>\n<p>Delegates in C# language<\/p>\n<p>Derived class in C# language<\/p>\n<p>Destructor in C# language<\/p>\n<p>do in C# language<\/p>\n<p>Dynamic binding in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"e-letter-terms\">E<\/a><\/strong><\/h3>\n<p>Encapsulation in C# language<\/p>\n<p>Enumeration in C# language<\/p>\n<p>Evaluation order in C# language<\/p>\n<p>Event in C# language<\/p>\n<p>Exception in C# language<\/p>\n<p>Exception handling in C# language<\/p>\n<p>Explicit conversion in C# language<\/p>\n<p>Expression in C# language<\/p>\n<p>Expressions in C# language<\/p>\n<p>Extension method in C# language<\/p>\n<p>Extension Methods in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"f-letter-terms\">F<\/a><\/strong><\/h3>\n<p>Field in C# language<\/p>\n<p>Finalizer in C# language<\/p>\n<p>for in C# language<\/p>\n<p>foreach in C# language<\/p>\n<p>Framework in C# language<\/p>\n<p>Function in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"g-letter-terms\">G<\/a><\/strong><\/h3>\n<p>Garbage collector in C# language<\/p>\n<p>Generic in C# language<\/p>\n<p>Getter in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"i-letter-terms\">I<\/a><\/strong><\/h3>\n<p>IEnumerable in C# language<\/p>\n<p>IEnumerator in C# language<\/p>\n<p>If in C# language<\/p>\n<p>IL (Intermediate Language) in C# language<\/p>\n<p>Implicitly Typed Local Variables in C# language<\/p>\n<p>Indexer in C# language<\/p>\n<p>Inheritance in C# language<\/p>\n<p>Inheritance in C# language<\/p>\n<p>Input\/Output in C# language<\/p>\n<p>Interface in C# language<\/p>\n<p>Interfaces in C# language<\/p>\n<p>Iterators in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"j-letter-terms\">J<\/a><\/strong><\/h3>\n<p>Jagged Arrays in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"l-letter-terms\">L<\/a><\/strong><\/h3>\n<p>Lambda expression in C# language<\/p>\n<p>LINQ in C# language<\/p>\n<p>LINQ (Language-Integrated Query) in C# language<\/p>\n<p>Literal in C# language<\/p>\n<p>Local variable in C# language<\/p>\n<p>Loop in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"m-letter-terms\">M<\/a><\/strong><\/h3>\n<p>Method in C# language<\/p>\n<p>Method Overloading in C# language<\/p>\n<p>Methods in C# language<\/p>\n<p>Multicast delegate in C# language<\/p>\n<p>Multithreading in C# language<\/p>\n<p>mutable strings in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"n-letter-terms\">N<\/a><\/strong><\/h3>\n<p>Named and Optional Arguments in C# language<\/p>\n<p>Namespace in C# language<\/p>\n<p>Namespace in C# language<\/p>\n<p>Namespaces in C# language<\/p>\n<p>Null in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"o-letter-terms\">O<\/a><\/strong><\/h3>\n<p>Object in C# language<\/p>\n<p>Objects in C# language<\/p>\n<p>Operator Overloading in C# language<\/p>\n<p>Operators in C# language<\/p>\n<p>Optional parameter in C# language<\/p>\n<p>Out parameter in C# language<\/p>\n<p>Override in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"p-letter-terms\">P<\/a><\/strong><\/h3>\n<p>Parameter in C# language<\/p>\n<p>Partial class in C# language<\/p>\n<p>Passing parameters to method in C# language<\/p>\n<p>polymorphism in C# language<\/p>\n<p>Property in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"r-letter-terms\">R<\/a><\/strong><\/h3>\n<p>Reflection in C# language<\/p>\n<p>Regular expression in C# language<\/p>\n<p>Return value in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"s-letter-terms\">S<\/a><\/strong><\/h3>\n<p>Serialization in C# language<\/p>\n<p>Setter in C# language<\/p>\n<p>Statement in C# language<\/p>\n<p>Statements in C# language<\/p>\n<p>String in C# language<\/p>\n<p>string class in C# language<\/p>\n<p>Struct in C# language<\/p>\n<p>switch in C# language<\/p>\n<p>Switch statement in C# language<\/p>\n<p>System. Threading Namespace in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"t-letter-terms\">T<\/a><\/strong><\/h3>\n<p>ternary in C# language<\/p>\n<p>The main method in C# language<\/p>\n<p>The null Keyword in C# language<\/p>\n<p>Thread synchronization and pooling in C# language<\/p>\n<p>Try catch and finally block in C# language<\/p>\n<p>Type in C# language<\/p>\n<p>Type conversion in C# language<\/p>\n<p>Types in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"u-letter-terms\">U<\/a><\/strong><\/h3>\n<p>Unboxing in C# language<\/p>\n<p>Unicode in C# language<\/p>\n<p>Using statement in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"v-letter-terms\">V<\/a><\/strong><\/h3>\n<p>Variable in C# language<\/p>\n<p>Variables in C# language<\/p>\n<p>Virtual method in C# language<\/p>\n<p>Void in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"w-letter-terms\">W<\/a><\/strong><\/h3>\n<p>while in C# language<\/p>\n<p>While loop in C# language<\/p>\n<p>Windows Forms Application in C# language<\/p>\n<p>Windows Presentation Foundation in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p><h3><strong><a id=\"others-letter-terms\">OTHERS<\/a><\/strong><\/h3>\n<p>.NET Application in C# language<\/p>\n<p><a href=\"#terms_index\">Go to Top<\/a><\/p>\n<p><\/p>","protected":false},"excerpt":{"rendered":"<p>Important definitions and terminologies used in C# ABCDEFGIJLMNOPRSTUVWOthers A Abstract class in C# language Access modifier in C# language Add method in C# language Alias in C# language Anonymous function in C# language API in C# language AppDomain in C# language Application domain in C# language Array in C# language ArrayList class in C# language&#8230;<\/p>\n","protected":false},"author":10,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"categories":[296],"tags":[],"class_list":["post-123293","page","type-page","status-publish","hentry","category-c-professional"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>C# Glossary - Tutorial<\/title>\n<meta name=\"description\" content=\"What is C#? 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