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Materials and Textures

Materials

You can add materials to objects in your drawings to provide a realistic effect. A material’s settings create its physical properties. The Materials tool palette in the Tool Palettes window provides a large number of materials already created for you. You use these material tools to apply materials to objects in a scene. You can also create and modify materials using the Materials window. The Materials window offers many settings to modify properties of the material.

The use of mapping adds complexity and texture realism to the material. For example, you can replicate a paved road with asphalt by using a noise map and apply it to an object representing the road in the scene. Use the tile map to replicate a brick and mortar pattern.

Use the Advanced Lighting Override to add properties to the material that affect the rendered scene when lit by indirect illumination from global illumination and/or final gather. After maps are applied to a material and modified to your preference, a map can be adjusted on the object using various tools that are available from the Materials panel on the ribbon.

Materials Tool Palettes – The Materials tool palettes gives you quick access to preset materials selections.

Materials Library – A library of over 400 materials and textures is included with the product. The materials are available on tool palettes after they are installed and are displayed on the palettes with a checkered underlay.

A typical installation installs less than 100 materials on the Materials tool palettes. An additional 300 or more materials are available by optionally installing the Materials library. The library can be accessed through the Configuration button on Add/Remove features in the installer. By default, all of the Materials tool palettes are installed in the Tool Palettes File Locations path specified on the Files tab of the Options dialog box. (See Texture Maps Search Path on the Files tab for the location of texture maps.)

Tool Palettes Window – The individual material palettes in the Tool Palettes window contain materials that you can apply to objects in the scene.

Create Materials – A material is defined by a number of properties. The available options depend on the material type selected. You can create a new material in the Materials window. In the Materials Editor section of the Materials window you can select a type of material and a template to create your new material.

After you set these properties, you can modify your new materials even more by using maps, such as texture or procedural maps, Advanced Lighting Override, Material Scaling & Tiling, and Material Offset & Preview settings. In the Material Editor panel, you can set the following properties

One material is always available in a new drawing, GLOBAL; by default, it uses the Realistic template. This material is applied to all objects by default until the material is changed on an object. You can use this material as a base for creating a new material. Depending on the type of material you use, one or more of the following properties may be available for you to refine your material.

Color – The color of a material on an object is different in different areas of the object. For example, when you look at a red sphere, it does not appear to be uniformly red. The sides away from the light appear to be a darker red than the sides facing the light. The reflection highlight appears the lightest red. In fact, if the red sphere is very shiny, its highlight may appear to be white.

You can set three types of colors for a material that uses the Advanced or two colors for the Advanced Metal material type.

The Realistic and Realistic Metal templates use only Diffuse color.

Shininess – The reflective quality of the material defines the degree of shininess or roughness. To simulate a shiny surface, the material has a small highlight, and its specular color is lighter, perhaps even white. A rougher material has a larger highlight that is closer to the main color of the material.

Other Properties – The following properties can be used to create specific effects

MaterialIndex of Refraction
Vacuum1.0 (exactly)
Air1.0003
Water1.3333
Glass1.5 to 1.7
Diamond2.419

Apply Materials to Objects and Faces – You can apply a material to individual objects and faces or to objects on a layer. To apply a material to an object or a face (a triangular or quadrilateral portion of a surface object), you can drag the material from a tool palette onto the object. The material is added to the drawing, and it is also displayed as a swatch in the Materials window. When you create or modify a material in the Materials window, you can

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